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Performance3 maps · logs.tf
3
Maps
0.07
K/D
1.55
KA/D
7
Avg DPM
66.7%
Win %
52.6%
Accuracy
117
DT/m
Class time
Medic
80,003
healing
26
ubers
4
drops
7.5s
avg uber
5.5s
time to heal
5
adv. lost
Breakdown1h 31m played · logs.tf
2–1
Maps · 66.7%
10–11
Rounds · 47.6%
By format
| Format | Maps | W–L–T | Win% | K/D | DPM | Time |
|---|---|---|---|---|---|---|
| 6v6 | 3 | 2–1 | 66.7% | 0.07 | 7 | 1h 31m |
By class
| Class | Maps | W–L–T | Win% | K/D | DA/M | K/30 | D/30 | A/30 | Time |
|---|---|---|---|---|---|---|---|---|---|
| medic | 3 | 2–1 | 66.7% | 0.07 | 9 | 1 | 10 | 14 | 1h 31m |
Career totals
2
Kills
1/30
29
Deaths
10/30
43
Assists
14/30
786
Damage
260/30
10,369
Dmg taken
3,433/30
80,003
Healing
26,491/30
26
Ubers
4
Drops
15
Caps
5/30
1
Dominations
1
Extinguishes
31
Medpacks
744
Medpack HP
1
Builds destr
Maps
Strongest maps
Not enough games on any map yet.
Weakest maps
Not enough games on any map yet.
Compared with this player's own 66.7% win rate in this view. A map needs 5 games to count, and each is pulled toward that average as if it had 10 more games played at it, so a short streak can't top the list.
| Map | Maps | W-L-T | Win % | K/D | DA/M | Heals/M | Last played |
|---|---|---|---|---|---|---|---|
Metalworks | 1 | 1-0 | 100.0 | 0.13 | 10 | 956 | 2025-02-22 |
Process | 1 | 1-0 | 100.0 | 0.09 | 12 | 811 | 2025-02-15 |
Snakewater | 1 | 0-1 | 0.0 | 0.00 | 2 | 873 | 2025-03-10 |
Weapons· career, by damage
| Weapon | Kills | Damage | Shots | Hits | Acc. | Maps |
|---|---|---|---|---|---|---|
| 2 | 656 | 365 | 192 | 52.6% | 3 | |
| 0 | 130 | 0 | 0 | - | 2 |
Class Matchups· kills/deaths vs each class
| Vs | Kills | Deaths | Assists |
|---|---|---|---|
| soldier | 2 | 12 | 15 |
| scout | 0 | 8 | 16 |
| demoman | 0 | 4 | 7 |
| medic | 0 | 0 | 4 |
| pyro | 0 | 0 | 1 |
| heavy | 0 | 2 | 1 |
| engineer | 0 | 0 | 1 |
| sniper | 0 | 3 | 0 |





































