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Performance3 maps · logs.tf
3
Maps
0.14
K/D
3.48
KA/D
8
Avg DPM
66.7%
Win %
76
DT/m
Class time
Medic
72,424
healing
19
ubers
2
kritz
7.1s
avg uber
11.1s
time to heal
2
adv. lost
Breakdown1h 19m played · logs.tf
2–1
Maps · 66.7%
6–4
Rounds · 60%
By format
| Format | Maps | W–L–T | Win% | K/D | DPM | Time |
|---|---|---|---|---|---|---|
| Highlander | 3 | 2–1 | 66.7% | 0.14 | 8 | 1h 19m |
By class
| Class | Maps | W–L–T | Win% | K/D | DA/M | K/30 | D/30 | A/30 | Time |
|---|---|---|---|---|---|---|---|---|---|
| medic | 3 | 2–1 | 66.7% | 0.14 | 9 | 1 | 8 | 27 | 1h 19m |
Career totals
3
Kills
1/30
21
Deaths
8/30
70
Assists
27/30
706
Damage
268/30
3,660
Dmg taken
1,387/30
72,424
Healing
27,445/30
30
Ubers
2
Caps
1/30
32
Medpacks
552
Medpack HP
Aliases
spLd. Flood2spLd. .Flood #L( . )( . )J1
Maps
Strongest maps
Not enough games on any map yet.
Weakest maps
Not enough games on any map yet.
Compared with this player's own 66.7% win rate in this view. A map needs 5 games to count, and each is pulled toward that average as if it had 10 more games played at it, so a short streak can't top the list.
| Map | Maps | W-L-T | Win % | K/D | DA/M | Heals/M | Last played |
|---|---|---|---|---|---|---|---|
Process | 1 | 0-1 | 0.0 | 0.08 | 15 | 1017 | 2013-11-17 |
Steel | 1 | 1-0 | 100.0 | 0.50 | 7 | 874 | 2014-03-10 |
Swiftwater | 1 | 1-0 | 100.0 | 0.14 | 4 | 839 | 2014-03-17 |
Weapons· career, by damage
| Weapon | Kills | Damage | Shots | Hits | Acc. | Maps |
|---|---|---|---|---|---|---|
| 1 | 126 | - | - | - | 2 | |
| 0 | 80 | - | - | - | 1 | |
| 0 | 65 | - | - | - | 1 | |
| 1 | 0 | - | - | - | 1 |
Class Matchups· kills/deaths vs each class
| Vs | Kills | Deaths | Assists |
|---|---|---|---|
| spy | 1 | 5 | 10 |
| heavy | 0 | 0 | 10 |
| soldier | 1 | 4 | 7 |
| engineer | 0 | 1 | 6 |
| pyro | 0 | 2 | 4 |
| demoman | 1 | 1 | 3 |
| scout | 0 | 4 | 2 |
| medic | 0 | 1 | 1 |
| sniper | 0 | 3 | 1 |




































