CE
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Performance2 maps · logs.tf
2
Maps
0.9
K/D
1.61
KA/D
92
Avg DPM
50%
Win %
38.7%
Accuracy
142
DT/m
Class time
Medic
37,770
healing
13
ubers
6.8s
avg uber
1s
time to heal
1
adv. lost
Breakdown1h 3m played · logs.tf
1–1
Maps · 50%
6–5–2
Rounds · 53.8%
By format
| Format | Maps | W–L–T | Win% | K/D | DPM | Time |
|---|---|---|---|---|---|---|
| 6v6 | 2 | 1–1 | 50% | 0.90 | 92 | 1h 3m |
By class
| Class | Maps | W–L–T | Win% | K/D | DA/M | K/30 | D/30 | A/30 | Time |
|---|---|---|---|---|---|---|---|---|---|
| scout | 1 | 1–0 | 100% | 1.24 | 177 | 24 | 19 | 8 | 33m |
| medic | 1 | 0–1 | 0% | 0.11 | 7 | 1 | 9 | 13 | 30m |
| heavy | 1 | 1–0 | 100% | ∞ | 82 | 67 | 0 | 0 | 0m |
| pyro | 1 | 1–0 | 100% | 0.00 | 0 | 0 | 129 | 0 | 0m |
Career totals
28
Kills
13/30
31
Deaths
15/30
22
Assists
10/30
6,201
Damage
2,949/30
8,999
Dmg taken
4,280/30
37,770
Healing
17,962/30
2,774
Heals recv
1,319/30
13
Ubers
17
Caps
8/30
5
Dominations
28
Medpacks
635
Medpack HP
1
Builds destr
Aliases
AEF SliSpyke1CetaceanSensation1
Maps
Strongest maps
Not enough games on any map yet.
Weakest maps
Not enough games on any map yet.
Compared with this player's own 50% win rate in this view. A map needs 5 games to count, and each is pulled toward that average as if it had 10 more games played at it, so a short streak can't top the list.
| Map | Maps | W-L-T | Win % | K/D | DA/M | Heals/M | Last played |
|---|---|---|---|---|---|---|---|
Snakewater | 2 | 1-1 | 50.0 | 0.90 | 98 | 1166 | 2026-09-24 |
Weapons· career, by damage
| Weapon | Kills | Damage | Shots | Hits | Acc. | Maps |
|---|---|---|---|---|---|---|
| 24 | 5,601 | 304 | 174 | 57.2% | 1 | |
| 1 | 214 | 94 | 21 | 22.3% | 1 | |
| 1 | 134 | 98 | 59 | 60.2% | 1 | |
| 0 | 65 | 0 | 0 | - | 1 | |
| 1 | 37 | 57 | 7 | 12.3% | 1 |
Class Matchups· kills/deaths vs each class
| Vs | Kills | Deaths | Assists |
|---|---|---|---|
| scout | 8 | 11 | 16 |
| soldier | 8 | 14 | 15 |
| demoman | 8 | 4 | 11 |
| medic | 4 | 0 | 8 |
| pyro | 0 | 1 | 0 |
| heavy | 0 | 1 | 0 |

































