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Performance4 maps · logs.tf
4
Maps
2.17
K/D
3.41
KA/D
238
Avg DPM
75%
Win %
60.4%
Accuracy
174
DT/m
Class time
Breakdown1h 16m played · logs.tf
3–1
Maps · 75%
15–5
Rounds · 75%
By format
| Format | Maps | W–L–T | Win% | K/D | DPM | Time |
|---|---|---|---|---|---|---|
| 6v6 | 4 | 3–1 | 75% | 2.17 | 238 | 1h 16m |
By class
| Class | Maps | W–L–T | Win% | K/D | DA/M | K/30 | D/30 | A/30 | Time |
|---|---|---|---|---|---|---|---|---|---|
| scout | 4 | 3–1 | 75% | 2.10 | 246 | 25 | 12 | 13 | 1h 15m |
| heavy | 1 | 1–0 | 100% | ∞ | 387 | 55 | 0 | 82 | 1m |
Career totals
63
Kills
25/30
29
Deaths
12/30
36
Assists
14/30
18,743
Damage
7,434/30
13,782
Dmg taken
5,467/30
36
Healing
14/30
11,615
Heals recv
4,607/30
54
Caps
21/30
3
Dominations
70
Medpacks
1,732
Medpack HP
Maps
Strongest maps
Not enough games on any map yet.
Weakest maps
Not enough games on any map yet.
Compared with this player's own 75% win rate in this view. A map needs 5 games to count, and each is pulled toward that average as if it had 10 more games played at it, so a short streak can't top the list.
| Map | Maps | W-L-T | Win % | K/D | DA/M | Last played |
|---|---|---|---|---|---|---|
Metalworks | 1 | 1-0 | 100.0 | 4.25 | 198 | 2020-11-08 |
Process | 1 | 1-0 | 100.0 | 2.33 | 191 | 2020-10-24 |
Product | 1 | 0-1 | 0.0 | 1.11 | 348 | 2020-11-08 |
Snakewater | 1 | 1-0 | 100.0 | 6.00 | 220 | 2020-10-24 |
Weapons· career, by damage
| Weapon | Kills | Damage | Shots | Hits | Acc. | Maps |
|---|---|---|---|---|---|---|
| 44 | 15,202 | 876 | 617 | 70.4% | 4 | |
| 0 | 2,139 | 0 | 0 | - | 4 | |
| 6 | 688 | 244 | 59 | 24.2% | 2 | |
| 2 | 426 | 0 | 0 | - | 1 | |
| 3 | 288 | 0 | 0 | - | 2 | |
| Bleed Kill | 2 | 0 | 0 | 0 | - | 1 |
Class Matchups· kills/deaths vs each class
| Vs | Kills | Deaths | Assists |
|---|---|---|---|
| soldier | 31 | 8 | 49 |
| scout | 19 | 12 | 29 |
| demoman | 7 | 8 | 11 |
| heavy | 3 | 0 | 3 |
| medic | 1 | 0 | 5 |
| pyro | 1 | 0 | 1 |
| sniper | 1 | 1 | 1 |






































