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TF2 Esports

Getting into Competitive TF2

You've played Team Fortress 2 for a while now - but have you heard of competitive TF2? It's alive, welcoming, and far more approachable than it looks. This page takes you from "I play casual TF2" to "I'm rostered in a league." No prior experience required.

Guides

Written for players starting out - read them in any order.

The two formats

Competitive TF2 runs on two main formats. Both are great places to start - pick whichever sounds more fun.

Other formats

6v6 and Highlander are where almost everyone plays. The smaller formats have loyal communities that run their own cups - and they are a low-pressure way to sharpen your aim and game sense.

  • 4v4

    4v4

    King of the Hill with four different classes per team - and Heavy plus Medic together is banned. Usually Medic, Demoman, Soldier and Scout; a Pyro or Sniper comes out to break a deadlock, and some Medics swap to Heavy.

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  • Ultiduo

    2v2

    A Soldier and a Medic against the same. Rounds are won by holding a single King of the Hill point until your 5-minute clock runs out.

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  • BBall

    2v2

    Two Soldiers against two on a basketball court: grab the ball and drop it in the enemy hoop - or kill the carrier to steal it. First to the score limit, or ahead when time runs out, wins.

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  • Two players, one arena, full health: the first to 20 kills wins. Every community MGE server runs it, and mge.tf hosts 1v1 and 2v2 tournaments.

  • Prolander

    7v7

    Seven players and never two on the same class - you can switch, but not stack. RGL trialled it as a third format, but it never really caught on; you'll mostly see it in the odd cup.

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Learn from videos

Community tutorials, from what competitive TF2 even is to watching top players think out loud. All free on YouTube - pick a tab and start anywhere.

Leagues, regions & divisions

All leagues

Skill divisions

Each league sorts teams into skill tiers, from the top down. New players start at the bottom - that's by design.

  1. Premier / Invite
  2. High / Div 1
  3. Main / Div 2
  4. Mid / Div 3
  5. Low / Div 4+
  6. Open / Amateur
  7. Newcomer - Start here

Jargon buster

The scene has its own vocabulary. Here's the slang you'll hear in PUGs and Discords, decoded.

Config
A bundle of game settings & console commands. Performance configs like mastercomfig boost FPS and clean up the visuals.
Demo
A recorded match. POV = your own view, STV = the spectator feed. Reviewing demos is how you spot mistakes (and how anti-cheat works).
Whitelist
The list of weapons allowed in a format. Each league bans a few unlocks for balance - and random crits are always off.
Main class
The class (or classes) you play best and feel most comfortable on. Teams recruit you for your main.
Off-class
Leaving the standard 6s line-up to play Heavy, Sniper, Engineer, etc. for a situation. A real tactic, not cheating.
LFT / LFP / LFM
Looking For Team / Looking For Players / Looking For Mentor - how recruitment and mentoring get posted.
Trial
A trial period with a team before they decide whether to roster you - and you decide whether to stay.
Scrim
A practice match your team arranges against another full team, outside official play - where most improvement happens.
Official (offi)
A league or cup match your team plays for real, as opposed to a scrim.
Sub
A substitute on your own roster who plays when one of the regulars can't.
Ringer / Merc
A stand-in from outside the team who fills an empty slot for a single match.
Combo / Flank
The two halves of a 6v6 team. The combo (Medic, Demoman, pocket Soldier and combo Scout) controls the main fight; the flank (roamer and flank Scout) covers the sides and hunts for picks.
Rollout
The optimised, often jump-heavy path you take to mid at the start of a round. Demos and Soldiers practise these for speed.
Callouts
The names for every area of a map, so information travels in a single word. Every map page on this site has a callout diagram.
Focus
Calling one target so the whole team shoots the same player - "focus Soldier". Usual priorities: the Medic and Demoman, plus the Heavy, Engineer and Sniper in Highlander, or anyone isolated or badly hurt.
Über
The Medic's ÜberCharge - pop it for a few seconds of invulnerability to push or survive. Building and timing it decides most 6s fights.
Sac / sacwave
Short for sacrifice. When your Medic dies, the team throws itself at the enemy Medic all at once to trade them - even if it costs you lives.
Crit heals
The Medi Gun heals 24 HP/s, but a player who hasn't taken damage (from enemies or themselves) for 10 seconds starts healing faster, up to triple speed - 72 HP/s - after 15. Avoid chip damage and you're buffed in a second or two.
Roll
A one-sided stomp, e.g. a 5-0. The division system exists to keep games close and avoid these.
DM / MGE
Deathmatch servers and 1v1 MGE arenas - where you drill raw aim and dueling on your own.

First-timer FAQ