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Electric Soul

Medic

Performance5 maps · logs.tf

5
Maps
0.1
K/D
1.26
KA/D
41
Avg DPM
20%
Win %
27.5%
Accuracy
161
DT/m
Class time
Medic
125k
healing
54
ubers
5
kritz
8
drops
7.4s
avg uber
5.3s
time to heal
12
adv. lost

Breakdown2h 53m played · logs.tf

1–4
Maps · 20%
11–20–1
Rounds · 35.9%
By format
FormatMapsW–L–TWin%DPMTime
6v630–30%641h 34m
4v421–150%61h 19m
By class
ClassMapsW–L–TWin%K/DDA/MTime
medic41–325%0.0972h 45m
soldier10–10%0.181789m
Career totals
7
Kills
1/30
69
Deaths
12/30
80
Assists
14/30
2,711
Damage
469/30
25,956
Dmg taken
4,489/30
125,256
Healing
21,662/30
4,234
Heals recv
732/30
54
Ubers
8
Drops
28
Caps
5/30
3
Dominations
36
Extinguishes
95
Medpacks
3,177
Medpack HP
Aliases
Electric Soul5

Maps

Strongest maps

Not enough games on any map yet.

Weakest maps

Not enough games on any map yet.

Compared with this player's own 0% win rate in this view. A map needs 5 games to count, and each is pulled toward that average as if it had 10 more games played at it, so a short streak can't top the list.

MapMapsW-L-TWin %K/DDA/MHeals/M
Process20-20.00.1145835
Snakewater10-10.00.118888

Weapons· career, by damage

WeaponKillsDamageAcc.
Rocketlauncher01,494-
Crusader's Crossbow279927.5%
Übersaw3325-
Shotgun093-
Rocket Launcher20-

Class Matchups· kills/deaths vs each class

VsKillsDeathsAssists
scout21931
soldier23529
demoman11011
medic209
pyro006
sniper041