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ETF2L S5: Rockit vs I Don't Know?

JimmyBreeze
news9 min read

**ETF2L Season 5**12/07/09
Division 2A Week 9STV Download
Rockit [01:01] I Don't Know?

ETF2L S5: Rockit vs I Don't Know?

RKT [04:03] IDK?

ETF2L S5: Rockit vs I Don't Know?

RKT [02:04] IDK?

Game notes

# Idk? held a 5 point lead over Rockit going into this final week match, so with 6 points up for grabs, idk? only had to draw 1 map to win the division. But they didn't want just the division win - they wanted to make history by achieving the first perfect season in division 2.# Rockit, of course, only had their eyes on winning the division. But nobody gave them much of a chance. All of the Resupply staff panellists but Psunfragga picked against Rockit in our game preview. Admittedly, 3 of the panellists had a severe conflict of interest being members of both Resupply and idk?, but their predictions were justified. Idk? have been playing like a div 1 team for the better part of 2 months now, at least. So even though Rockit had surprised all of us with a great season of their own, idk? were clearly the favourites, and looked likely to finish 16-0-0.# But Rockit have been surprising us all year long, and they turned in another brilliant underdog performance for this encounter. They won the first map 4-3, a nervewracking Granary which featured enough attempted backcaps to make even the most disciplined team think about running a safety-net engineer at CP1. Nearly all of CP3 recap attempts were stopped by backcaps.# It was a backcap that split this one open and won it for Rockit, actually. Everything else was basically a dead heat, statistically speaking: they both won the same number of mids (4), had the same number of offensive opportunities (5), and they almost had an identical number of total cap attempts (22 for idk?, 23 for Rockit). They even equalled each other for total kills on mid (23 each over 6 contested mids).# The game winning backcap came in round 6 and was a total home run. After a prolonged opening mid battle which saw idk? lose 6 (including their medic early) and Rockit 5 (their medic late), both teams regrouped, but idk? were faster and had a distinct uber advantage. With about 08:30 left in the game and Rockit leading 3-2, idk? ran a textbook counter-attack on CP3: heavies plus uber through the garage and scouts on a covering left flank. The push took Rockit by surprise, who clearly weren't in the positions they should have been, and they quickly lost 5 of their team for 0 kills. Idk? started capping, but it was too late - Aal had a free backcap of idk?'s CP2 and CP1.# It wasn't that Aal was waiting behind idk?'s lines - they must have known that no one was behind them when they started their push. Idk?'s scout duo did a great job on the covering left flank as well. Aal's escape route was from the top left crate to the garage - right over the heads of idk?'s uber combo. It was a simple and neatly timed jump from Aal that probably should have been spotted and called, but that is so often the case with many backcaps. 4-2 to Rockit.# The final 8 minutes saw idk? win round 7's mid, and almost lose it after a bad CP4 uber push. Rockit had a body or two on mid when - surprise surprise - there was another backcap happening. It was Piece this time, killing Rockit's lone defender, capping and then rushing to 90% cap CP5 before the idk? cavalry arrived to finish it off. 4-3 to Rockit.# 1:20 left and down a round, but carrying the momentum, what do you do if you're idk? You have one option: ragerush CP3, kill 5 or 6 of them, save your uber for CP5 and cap the round for the tie and division winning point. Both teams had experienced total wipeouts on mid, so it was not out of the realm of possibility for idk? But Rockit made one of the smartest decisions I've seen in a long time and didn't contest mid. They dropped a scout for an engineer and held yard. It took the wind out of idk?'s sails and Rockit defended CP4 until time expired.# Not a great 30 minutes for utility classes: we saw Piece spectacularly fail twice as spy (one instance on CP1 that Rockit jumped on and won the round from), Piece and Shintaz fail as sniper on CP5, and Rockit use sniper once on CP1 for no real gain. In fact, the engineer was clearly the utility class MVP for the map.
# Rockit had Granary in the bag and idk?'s hopes of a perfect season were a distant memory as the divisional title came down to Badlands. And Rockit could have had this one, too. They won 4 out of 6 mids (66%), and their medic, Grey, played a brilliant game with only 4 deaths and 16 ubers. Rockit also had 2-0 lead after the first 10 minutes. They had the same number of offensive opportunities as idk? (5 each), but Rockit only converted 2 of them into round wins. # Idk? finally showed their class here, but it took them a good 15 minutes to settle down. The keys to not losing this game despite the deficit they faced on opening mids were A) to not take heavy losses on mid (in fact they finished with +3 kills despite only winning 33% of mids) and B) rely on their excellent spire defense. Shintaz was a beast there with the FAN. Just about everything that came close to the spire was sent packing. Rockit never had an easy time of it, and their 3 successful CP4 caps were all hard fought.# Idk?'s best moment of the night came on their first round win with 11:55 remaining. Rockit were playing a baffling 6 man defense with a heavy/pyro and an engineer and his SG behind the CP. This didn't slow idk? down at all, it simply allowed them to focus on CP5 without having to worry about CP4 behind them. Extremer, backed up by a continuous buff from Easy, covered CP5 in stickies from main while Shintaz as a cloaked spy made his way to the point. Extremer and the soldiers from lobby provided enough distraction for Shintaz to get off a clean decloak and 99% cap of CP5, forcing Rockit to jump on to the point, losing 2 to Extremer's stickies and forcing uber at the same time without using or endangering Easy's uber. They popped it, strolled in and capped. Idk? were on the board, 2-1. It was a great call from idk? executed perfectly that matched Rockit's non-contest of the final round middle on Granary. # Despite that great move, Rockit still had chances to kill the game. Of the next 3 mids spanning the final 11 minutes, Rockit won 2 of them for 0 round wins while idk? scored 3 times. It was like Rockit's caller had gone mute: the purpose and drive that they had been playing with throughout Granary and the first half of Badlands had disappeared. They hung about on mid after winning it and their spire pushes were never convincing. Credit to idk? here, they took full advantage of Rockit's inexperience in pressure situations.# At 2-2, Rockit won mid again but failed on their final and fatal CP4 attempt, their most devastating mistake of the night. Idk? pushed hard back on to CP3 and killed 4 (including medic) for 0 deaths and stormed the round. They won the next middle and again virtually chain-capped the round as Rockit desperately tried to stop idk? on spire. Idk? won those 2 rounds in a combined 01:09 on offense and earned a sudden 2-4 win and the divisional title. A 2 round lead in TF2 is never safe.# Some big questions and short answers: Are idk? ready for div 1? Yes, although their Badlands middle strats need some work. What about Rockit? Based on this performance alone, they're not quite there yet. Don't get me wrong - they are a great team and they have the summer to prepare. But they clearly fell apart under the stress versus an already nervous opponent when they should have had the game under control. If season 6 started next week I'd expect Rockit to struggle. But thinking long term to next September, it wouldn't surprise me if they went and surprised us all again. If you know what I mean.

vs

Grey

Easy

Thy

Extremer

Recon

F2

Loe

Night

Aal

Shintaz

Shooter

Piece

.

Oggy

.

.

ETF2L S5: Rockit vs I Don't Know?

.

4
Final score
3

.

4/7
Mid wins/attempts
4/8

57%
Mids %
50%

.

23
Total kills on mids
23

2
Medic kills on mids
1

0
Kills differential
0

.

4/6
CP4 caps/attempts
4/7

67%
CP4 %
57%

.

4/4
CP5 caps/attempts
3/4

100%
CP5 %
75%

.

2/2
CP2 recaps/attempts
0/0

100%
CP2 %
0%

.

1/4
CP3 recaps/attempts
1/3

25%
CP3 %
33%

.

15/23
Total caps/attempts
12/22

65%
Total caps %
54%

.

5
Total offenses (defined as winning CP3 and pushing)
5

08:36
Total time on offense
13:18

.

07:23 for 4 points
Time on offense resulting in score
09:53 for 3 points

01:58 for 4 points
Average time on offense resulting in score
03:17 for 3 points

01:13
Time on offense resulting in no score
03:25

.

16
Ubers popped
14

0
Ubers lost
0

9
Medic deaths
13

.

.

ETF2L S5: Rockit vs I Don't Know?

.

2
Final score
4

.

4/6
Mid wins/attempts
2/6

66%
Mids %
33%

.

10
Total kills on mids
13

0
Medic kills on mids
0

-3
Kills differential
+3

.

3/7
CP4 caps/attempts
4/5

43%
CP4 %
80%

.

2/3
CP5 caps/attempts
4/5

66%
CP5 %
80%

.

0/0
CP2 recaps/attempts
1/1

0%
CP2 %
100%

.

1/1
CP3 recaps/attempts
3/5

100%
CP3 %
60%

.

10/15
Total caps/attempts
13/22

66%
Total caps %
59%

.

5
Total offenses (defined as winning CP3 and pushing)
5

12:34
Total time on offense
11:05

.

07:19 for 2 points
Time on offense resulting in score
08:55 for 4 points

03:39 for 2 points
Average time on offense resulting in score
02:13 for 4 points

05:15
Time on offense resulting in no score
02:10

.

16
Ubers popped
16

0
Ubers lost
0

4
Medic deaths
8

.

.

Read more game reviews at our coverage archive.


Originally published on Resupply.eu on 17.07.2009 by JimmyBreeze.

Archived from ETF2L S5: Rockit vs I Don't Know? as part of tf2esports.com's preservation of Resupply.eu's TF2 coverage. All rights remain with the original author and Resupply.eu; reposted for historical reference.

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