CH
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Performance7 maps · logs.tf
7
Maps
0.02
K/D
0.81
KA/D
6
Avg DPM
57.1%
Win %
57.3%
Accuracy
151
DT/m
Class time
Medic
231k
healing
85
ubers
10
drops
6.8s
avg uber
3.2s
time to heal
14
adv. lost
Breakdown3h 52m played · logs.tf
4–3
Maps · 57.1%
21–18–2
Rounds · 53.7%
By format
| Format | Maps | W–L–T | Win% | K/D | DPM | Time |
|---|---|---|---|---|---|---|
| 6v6 | 7 | 4–3 | 57.1% | 0.02 | 7 | 3h 52m |
By class
| Class | Maps | W–L–T | Win% | K/D | DA/M | K/30 | D/30 | A/30 | Time |
|---|---|---|---|---|---|---|---|---|---|
| medic | 7 | 4–3 | 57.1% | 0.02 | 6 | 0 | 14 | 11 | 3h 52m |
Career totals
2
Kills
0/30
105
Deaths
14/30
83
Assists
11/30
1,439
Damage
186/30
34,935
Dmg taken
4,523/30
231,230
Healing
29,939/30
85
Ubers
10
Drops
41
Caps
5/30
4
Dominations
77
Medpacks
2,257
Medpack HP
7
Builds destr
Aliases
Fei7
Maps
Strongest maps
Not enough games on any map yet.
Weakest maps
Not enough games on any map yet.
Compared with this player's own 57.1% win rate in this view. A map needs 5 games to count, and each is pulled toward that average as if it had 10 more games played at it, so a short streak can't top the list.
| Map | Maps | W-L-T | Win % | K/D | DA/M | Heals/M | Last played |
|---|---|---|---|---|---|---|---|
Clearcut | 2 | 1-1 | 50.0 | 0.00 | 8 | 1101 | 2026-08-03 |
Process | 2 | 2-0 | 100.0 | 0.00 | 6 | 967 | 2026-08-03 |
Gullywash | 1 | 0-1 | 0.0 | 0.12 | 7 | 961 | 2026-07-25 |
Metalworks | 1 | 1-0 | 100.0 | 0.00 | 6 | 936 | 2026-07-25 |
Sunshine | 1 | 0-1 | 0.0 | 0.00 | 2 | 991 | 2026-07-18 |
Weapons· career, by damage
| Weapon | Kills | Damage | Shots | Hits | Acc. | Maps |
|---|---|---|---|---|---|---|
| 2 | 1,374 | 806 | 462 | 57.3% | 7 | |
| 0 | 65 | 0 | 0 | - | 1 |
Class Matchups· kills/deaths vs each class
| Vs | Kills | Deaths | Assists |
|---|---|---|---|
| soldier | 1 | 60 | 47 |
| scout | 1 | 25 | 17 |
| demoman | 0 | 15 | 13 |
| medic | 0 | 0 | 6 |
| engineer | 0 | 0 | 2 |
| heavy | 0 | 2 | 0 |
| sniper | 0 | 3 | 0 |






































