VI
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Performance4 maps · logs.tf
4
Maps
1.98
K/D
2.83
KA/D
253
Avg DPM
75%
Win %
51%
Accuracy
180
DT/m
Class time
Breakdown1h 1m played · logs.tf
3–1
Maps · 75%
16–8
Rounds · 66.7%
By format
| Format | Maps | W–L–T | Win% | K/D | DPM | Time |
|---|---|---|---|---|---|---|
| 6v6 | 4 | 3–1 | 75% | 1.98 | 253 | 1h 1m |
By class
| Class | Maps | W–L–T | Win% | K/D | DA/M | K/30 | D/30 | A/30 | Time |
|---|---|---|---|---|---|---|---|---|---|
| scout | 4 | 3–1 | 75% | 1.98 | 270 | 47 | 23 | 20 | 1h 1m |
Career totals
95
Kills
47/30
48
Deaths
23/30
41
Assists
20/30
16,553
Damage
8,103/30
11,066
Dmg taken
5,417/30
285
Healing
140/30
2,034
Heals recv
996/30
30
Caps
15/30
13
Dominations
135
Medpacks
1,821
Medpack HP
Aliases
victor4
Maps
Strongest maps
Not enough games on any map yet.
Weakest maps
Not enough games on any map yet.
Compared with this player's own 75% win rate in this view. A map needs 5 games to count, and each is pulled toward that average as if it had 10 more games played at it, so a short streak can't top the list.
Weapons· career, by damage
| Weapon | Kills | Damage | Shots | Hits | Acc. | Maps |
|---|---|---|---|---|---|---|
| 82 | 15,416 | 796 | 406 | 51% | 4 | |
| 13 | 1,137 | 0 | 0 | - | 4 |
Class Matchups· kills/deaths vs each class
| Vs | Kills | Deaths | Assists |
|---|---|---|---|
| scout | 95 | 48 | 136 |

































