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Performance10 maps · logs.tf
10
Maps
0.15
K/D
1.25
KA/D
27
Avg DPM
40%
Win %
57%
Accuracy
157
DT/m
Class time
Medic
215k
healing
88
ubers
4
drops
7.1s
avg uber
3.9s
time to heal
11
adv. lost
Breakdown4h 24m played · logs.tf
4–3–3
Maps · 55%
26–25–3
Rounds · 50.9%
By format
| Format | Maps | W–L–T | Win% | K/D | DPM | Time |
|---|---|---|---|---|---|---|
| 6v6 | 10 | 4–3–3 | 55% | 0.15 | 27 | 4h 24m |
By class
| Class | Maps | W–L–T | Win% | K/D | DA/M | K/30 | D/30 | A/30 | Time |
|---|---|---|---|---|---|---|---|---|---|
| medic | 9 | 4–2–3 | 61.1% | 0.07 | 6 | 1 | 14 | 19 | 3h 43m |
| scout | 2 | 0–2 | 0% | 0.45 | 151 | 10 | 23 | 8 | 38m |
| sniper | 1 | 0–1 | 0% | 0.00 | 0 | 0 | 29 | 0 | 2m |
| pyro | 1 | 0–1 | 0% | 0.50 | 253 | 35 | 71 | 0 | 1m |
Career totals
21
Kills
2/30
138
Deaths
16/30
152
Assists
17/30
7,389
Damage
840/30
41,434
Dmg taken
4,710/30
214,688
Healing
24,406/30
7,736
Heals recv
879/30
88
Ubers
4
Drops
49
Caps
6/30
6
Dominations
4
Extinguishes
103
Medpacks
3,037
Medpack HP
3
Builds destr
Aliases
P.N.10
Maps
Strongest maps
Not enough games on any map yet.
Weakest maps
Not enough games on any map yet.
Compared with this player's own 55% win rate in this view. A map needs 5 games to count, and each is pulled toward that average as if it had 10 more games played at it, so a short streak can't top the list.
Weapons· career, by damage
| Weapon | Kills | Damage | Shots | Hits | Acc. | Maps |
|---|---|---|---|---|---|---|
| 12 | 5,697 | 293 | 170 | 58% | 2 | |
| 5 | 1,162 | 645 | 383 | 59.4% | 9 | |
| 2 | 260 | 0 | 0 | - | 4 | |
| 1 | 134 | 0 | 0 | - | 1 | |
| 0 | 61 | 0 | 0 | - | 1 | |
| 0 | 55 | 35 | 4 | 11.4% | 2 | |
| 0 | 20 | 0 | 0 | - | 1 |
Class Matchups· kills/deaths vs each class
| Vs | Kills | Deaths | Assists |
|---|---|---|---|
| soldier | 16 | 48 | 79 |
| scout | 3 | 52 | 46 |
| demoman | 2 | 26 | 22 |
| medic | 0 | 3 | 13 |
| sniper | 0 | 5 | 6 |
| heavy | 0 | 2 | 3 |
| engineer | 0 | 0 | 2 |
| spy | 0 | 1 | 1 |
| pyro | 0 | 0 | 1 |











































