JO
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Performance2 maps · logs.tf
2
Maps
0
K/D
3.33
KA/D
6
Avg DPM
100%
Win %
58.7%
Accuracy
129
DT/m
Class time
Medic
44,915
healing
19
ubers
1
drops
7.3s
avg uber
5.9s
time to heal
Breakdown42m played · logs.tf
2–0
Maps · 100%
9–0–1
Rounds · 95%
By format
| Format | Maps | W–L–T | Win% | K/D | DPM | Time |
|---|---|---|---|---|---|---|
| 6v6 | 2 | 2–0 | 100% | 0.00 | 6 | 42m |
By class
| Class | Maps | W–L–T | Win% | K/D | DA/M | K/30 | D/30 | A/30 | Time |
|---|---|---|---|---|---|---|---|---|---|
| medic | 2 | 2–0 | 100% | 0.00 | 7 | 0 | 7 | 22 | 42m |
Career totals
0
Kills
0/30
9
Deaths
7/30
30
Assists
22/30
273
Damage
197/30
5,386
Dmg taken
3,892/30
44,915
Healing
32,456/30
19
Ubers
1
Drops
9
Caps
7/30
1
Dominations
1
Extinguishes
19
Medpacks
651
Medpack HP
1
Builds destr
Maps
Strongest maps
Not enough games on any map yet.
Weakest maps
Not enough games on any map yet.
Compared with this player's own 100% win rate in this view. A map needs 5 games to count, and each is pulled toward that average as if it had 10 more games played at it, so a short streak can't top the list.
Weapons· career, by damage
| Weapon | Kills | Damage | Shots | Hits | Acc. | Maps |
|---|---|---|---|---|---|---|
| 0 | 273 | 184 | 108 | 58.7% | 2 |
Class Matchups· kills/deaths vs each class
| Vs | Kills | Deaths | Assists |
|---|---|---|---|
| soldier | 0 | 6 | 11 |
| demoman | 0 | 1 | 10 |
| scout | 0 | 2 | 6 |
| medic | 0 | 0 | 3 |



































