JU
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Performance4 maps · logs.tf
4
Maps
0.84
K/D
1.23
KA/D
170
Avg DPM
25%
Win %
202
DT/m
Class time
Breakdown1h 44m played · logs.tf
1–3
Maps · 25%
7–15
Rounds · 31.8%
By format
| Format | Maps | W–L–T | Win% | K/D | DPM | Time |
|---|---|---|---|---|---|---|
| 6v6 | 4 | 1–3 | 25% | 0.84 | 170 | 1h 44m |
By class
| Class | Maps | W–L–T | Win% | K/D | DA/M | K/30 | D/30 | A/30 | Time |
|---|---|---|---|---|---|---|---|---|---|
| scout | 4 | 1–3 | 25% | 0.85 | 163 | 17 | 20 | 7 | 1h 41m |
| heavy | 2 | 0–2 | 0% | 0.50 | 108 | 10 | 21 | 21 | 3m |
Career totals
58
Kills
17/30
69
Deaths
20/30
27
Assists
8/30
16,794
Damage
4,842/30
20,676
Dmg taken
5,961/30
15,240
Healing
4,394/30
14,190
Heals recv
4,091/30
20
Caps
6/30
8
Dominations
71
Medpacks
1,719
Medpack HP
Aliases
JUICE3Juice2
Maps
Strongest maps
Not enough games on any map yet.
Weakest maps
Not enough games on any map yet.
Compared with this player's own 25% win rate in this view. A map needs 5 games to count, and each is pulled toward that average as if it had 10 more games played at it, so a short streak can't top the list.
| Map | Maps | W-L-T | Win % | K/D | DA/M | Last played |
|---|---|---|---|---|---|---|
Metalworks | 1 | 0-1 | 0.0 | 0.52 | 119 | 2019-05-16 |
Process | 1 | 0-1 | 0.0 | 0.85 | 177 | 2019-04-25 |
Product | 1 | 1-0 | 100.0 | 1.50 | 241 | 2019-04-25 |
Snakewater | 1 | 0-1 | 0.0 | 0.88 | 146 | 2019-04-11 |
Weapons· career, by damage
| Weapon | Kills | Damage | Shots | Hits | Acc. | Maps |
|---|---|---|---|---|---|---|
| 53 | 15,732 | - | - | - | 4 | |
| 5 | 2,321 | 176 | 35 | 19.9% | 1 | |
| 3 | 711 | - | - | - | 3 | |
| 1 | 312 | - | - | - | 1 | |
| 0 | 39 | - | - | - | 1 |
Class Matchups· kills/deaths vs each class
| Vs | Kills | Deaths | Assists |
|---|---|---|---|
| soldier | 25 | 32 | 39 |
| scout | 19 | 19 | 25 |
| demoman | 12 | 26 | 16 |
| medic | 4 | 0 | 6 |
| pyro | 2 | 1 | 4 |
| heavy | 1 | 1 | 1 |
| sniper | 0 | 1 | 2 |







































