CR
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Performance2 maps · logs.tf
2
Maps
0
K/D
1.03
KA/D
1
Avg DPM
50%
Win %
50%
Accuracy
200
DT/m
Class time
Medic
59,558
healing
19
ubers
6
drops
7.7s
avg uber
6.3s
time to heal
4
adv. lost
Breakdown1h 14m played · logs.tf
1–1
Maps · 50%
6–5
Rounds · 54.5%
By format
| Format | Maps | W–L–T | Win% | K/D | DPM | Time |
|---|---|---|---|---|---|---|
| 6v6 | 2 | 1–1 | 50% | 0.00 | 2 | 1h 14m |
By class
| Class | Maps | W–L–T | Win% | K/D | DA/M | K/30 | D/30 | A/30 | Time |
|---|---|---|---|---|---|---|---|---|---|
| medic | 2 | 1–1 | 50% | 0.00 | 1 | 0 | 15 | 15 | 1h 14m |
Career totals
0
Kills
0/30
37
Deaths
15/30
38
Assists
15/30
65
Damage
26/30
14,839
Dmg taken
5,986/30
59,558
Healing
24,026/30
53
Heals recv
21/30
19
Ubers
6
Drops
4
Caps
2/30
2
Extinguishes
33
Medpacks
966
Medpack HP
5
Builds destr
Aliases
CrescentDawn72
Maps
Strongest maps
Not enough games on any map yet.
Weakest maps
Not enough games on any map yet.
Compared with this player's own 50% win rate in this view. A map needs 5 games to count, and each is pulled toward that average as if it had 10 more games played at it, so a short streak can't top the list.
Weapons· career, by damage
| Weapon | Kills | Damage | Shots | Hits | Acc. | Maps |
|---|---|---|---|---|---|---|
| 0 | 65 | 0 | 0 | - | 1 |
Class Matchups· kills/deaths vs each class
| Vs | Kills | Deaths | Assists |
|---|---|---|---|
| soldier | 0 | 10 | 14 |
| heavy | 0 | 4 | 7 |
| scout | 0 | 3 | 6 |
| demoman | 0 | 15 | 5 |
| medic | 0 | 0 | 2 |
| spy | 0 | 2 | 1 |
| pyro | 0 | 0 | 1 |
| sniper | 0 | 2 | 1 |
| engineer | 0 | 1 | 1 |





































