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Performance4 maps · logs.tf
4
Maps
0.77
K/D
1.18
KA/D
130
Avg DPM
0%
Win %
51%
Accuracy
191
DT/m
Class time
Breakdown1h 43m played · logs.tf
0–4
Maps · 0%
4–17–2
Rounds · 21.7%
By format
| Format | Maps | W–L–T | Win% | K/D | DPM | Time |
|---|---|---|---|---|---|---|
| 6v6 | 4 | 0–4 | 0% | 0.77 | 130 | 1h 43m |
By class
| Class | Maps | W–L–T | Win% | K/D | DA/M | K/30 | D/30 | A/30 | Time |
|---|---|---|---|---|---|---|---|---|---|
| scout | 4 | 0–4 | 0% | 0.76 | 125 | 13 | 17 | 7 | 1h 34m |
| heavy | 3 | 0–3 | 0% | 1.00 | 194 | 21 | 21 | 10 | 9m |
| engineer | 1 | 0–1 | 0% | 0.00 | 0 | 0 | 37 | 0 | 1m |
Career totals
47
Kills
14/30
61
Deaths
18/30
25
Assists
7/30
13,382
Damage
3,890/30
20,180
Dmg taken
5,866/30
25,964
Heals recv
7,548/30
17
Caps
5/30
3
Dominations
30
Medpacks
680
Medpack HP
2
Builds
Maps
Strongest maps
Not enough games on any map yet.
Weakest maps
Not enough games on any map yet.
Compared with this player's own 0% win rate in this view. A map needs 5 games to count, and each is pulled toward that average as if it had 10 more games played at it, so a short streak can't top the list.
| Map | Maps | W-L-T | Win % | K/D | DA/M | Last played |
|---|---|---|---|---|---|---|
Granary | 1 | 0-1 | 0.0 | 0.71 | 134 | 2026-06-18 |
Gullywash | 1 | 0-1 | 0.0 | 0.85 | 135 | 2026-06-11 |
Process | 1 | 0-1 | 0.0 | 1.33 | 150 | 2026-05-29 |
Snakewater | 1 | 0-1 | 0.0 | 0.50 | 101 | 2026-05-21 |
Weapons· career, by damage
| Weapon | Kills | Damage | Shots | Hits | Acc. | Maps |
|---|---|---|---|---|---|---|
| 38 | 11,580 | 1,096 | 571 | 52.1% | 4 | |
| 5 | 1,312 | 0 | 0 | - | 2 | |
| 1 | 386 | 0 | 0 | - | 1 | |
| 1 | 104 | 33 | 5 | 15.2% | 2 |
Class Matchups· kills/deaths vs each class
| Vs | Kills | Deaths | Assists |
|---|---|---|---|
| soldier | 21 | 18 | 33 |
| scout | 14 | 20 | 20 |
| demoman | 7 | 18 | 11 |
| medic | 3 | 0 | 5 |
| heavy | 1 | 1 | 2 |
| pyro | 1 | 3 | 1 |
| engineer | 0 | 1 | 0 |






































