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Performance16 maps · logs.tf
16
Maps
0.06
K/D
1.49
KA/D
11
Avg DPM
62.5%
Win %
55.3%
Accuracy
157
DT/m
Class time
Medic
364k
healing
167
ubers
12
drops
6.9s
avg uber
3.3s
time to heal
21
adv. lost
Breakdown6h 26m played · logs.tf
10–6
Maps · 62.5%
47–32–1
Rounds · 59.4%
By format
| Format | Maps | W–L–T | Win% | K/D | DPM | Time |
|---|---|---|---|---|---|---|
| 6v6 | 16 | 10–6 | 62.5% | 0.06 | 11 | 6h 26m |
By class
| Class | Maps | W–L–T | Win% | K/D | DA/M | K/30 | D/30 | A/30 | Time |
|---|---|---|---|---|---|---|---|---|---|
| medic | 16 | 10–6 | 62.5% | 0.06 | 12 | 1 | 11 | 16 | 6h 26m |
Career totals
8
Kills
1/30
142
Deaths
11/30
204
Assists
16/30
4,730
Damage
367/30
62,385
Dmg taken
4,844/30
364,461
Healing
28,299/30
167
Ubers
12
Drops
69
Caps
5/30
9
Dominations
1
Extinguishes
242
Medpacks
8,128
Medpack HP
2
Builds destr
Maps
Strongest maps
Snakewater5-183.3%
Weakest maps
Not enough games on any map yet.
Compared with this player's own 62.5% win rate in this view. A map needs 5 games to count, and each is pulled toward that average as if it had 10 more games played at it, so a short streak can't top the list.
| Map | Maps | W-L-T | Win % | K/D | DA/M | Heals/M | Last played |
|---|---|---|---|---|---|---|---|
Snakewater | 6 | 5-1 | 83.3 | 0.05 | 10 | 943 | 2025-09-08 |
Product | 4 | 2-2 | 50.0 | 0.02 | 13 | 939 | 2025-09-08 |
Sunshine | 3 | 1-2 | 33.3 | 0.04 | 8 | 964 | 2025-08-20 |
Process | 2 | 1-1 | 50.0 | 0.08 | 16 | 932 | 2025-08-02 |
Gullywash | 1 | 1-0 | 100.0 | 0.43 | 30 | 921 | 2025-08-03 |
Weapons· career, by damage
| Weapon | Kills | Damage | Shots | Hits | Acc. | Maps |
|---|---|---|---|---|---|---|
| 7 | 4,665 | 1,651 | 913 | 55.3% | 16 | |
| 1 | 65 | 0 | 0 | - | 1 |
Class Matchups· kills/deaths vs each class
| Vs | Kills | Deaths | Assists |
|---|---|---|---|
| soldier | 3 | 68 | 83 |
| scout | 2 | 48 | 69 |
| demoman | 1 | 20 | 30 |
| medic | 1 | 0 | 21 |
| sniper | 0 | 4 | 5 |
| heavy | 1 | 0 | 2 |
| pyro | 0 | 0 | 2 |
| engineer | 0 | 2 | 0 |







































