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TF2 | Saiser

Medic

Performance4 maps · logs.tf

4
Maps
0.12
K/D
0.78
KA/D
49
Avg DPM
0%
Win %
34.7%
Accuracy
228
DT/m
Class time
Medic
49,107
healing
20
ubers
2
drops
6.9s
avg uber
3.5s
time to heal
1
adv. lost

Breakdown1h 14m played · logs.tf

0–4
Maps · 0%
3–14
Rounds · 17.6%
By format
FormatMapsW–L–TWin%DPMTime
6v640–40%651h 14m
By class
ClassMapsW–L–TWin%K/DDA/MTime
medic30–30%0.00558m
demoman10–10%0.3018110m
scout10–10%0.441886m
Career totals
7
Kills
3/30
59
Deaths
24/30
39
Assists
16/30
3,330
Damage
1,344/30
17,200
Dmg taken
6,943/30
49,107
Healing
19,823/30
3,078
Heals recv
1,243/30
20
Ubers
2
Drops
7
Caps
3/30
1
Airshots
2
Dominations
28
Medpacks
772
Medpack HP
1
Builds destr

Maps

Strongest maps

Not enough games on any map yet.

Weakest maps

Not enough games on any map yet.

Compared with this player's own 0% win rate in this view. A map needs 5 games to count, and each is pulled toward that average as if it had 10 more games played at it, so a short streak can't top the list.

MapMapsW-L-TWin %K/DDA/MHeals/M
Abyss10-10.00.37184-
Longboy10-10.00.007891
Outflow10-10.00.005805
Vineyard10-10.00.000809

Weapons· career, by damage

WeaponKillsDamageAcc.
Stickybomb Launcher11,35320.4%
Scattergun41,20043.6%
Grenade Launcher047915%
Crusader's Crossbow022456.3%
Übersaw065-
Pistol0916.7%

Class Matchups· kills/deaths vs each class

VsKillsDeathsAssists
scout21717
soldier31615
heavy045
demoman1133
medic003
sniper181
spy001
engineer001