TH
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Performance2 maps · logs.tf
2
Maps
0.04
K/D
1.36
KA/D
14
Avg DPM
50%
Win %
127
DT/m
Class time
Medic
52,627
healing
24
ubers
3
drops
7.2s
avg uber
9.6s
time to heal
6
adv. lost
Breakdown1h 14m played · logs.tf
1–1
Maps · 50%
3–4–1
Rounds · 43.8%
By format
| Format | Maps | W–L–T | Win% | K/D | DPM | Time |
|---|---|---|---|---|---|---|
| 6v6 | 2 | 1–1 | 50% | 0.04 | 14 | 1h 14m |
By class
| Class | Maps | W–L–T | Win% | K/D | DA/M | K/30 | D/30 | A/30 | Time |
|---|---|---|---|---|---|---|---|---|---|
| medic | 2 | 1–1 | 50% | 0.04 | 14 | 0 | 10 | 13 | 1h 14m |
Career totals
1
Kills
0/30
25
Deaths
10/30
33
Assists
13/30
1,037
Damage
419/30
9,239
Dmg taken
3,730/30
52,627
Healing
21,244/30
24
Ubers
3
Drops
5
Caps
2/30
2
Dominations
12
Extinguishes
55
Medpacks
1,517
Medpack HP
1
Builds destr
Aliases
sO^ Tots2
Maps
Strongest maps
Not enough games on any map yet.
Weakest maps
Not enough games on any map yet.
Compared with this player's own 50% win rate in this view. A map needs 5 games to count, and each is pulled toward that average as if it had 10 more games played at it, so a short streak can't top the list.
| Map | Maps | W-L-T | Win % | K/D | DA/M | Heals/M | Last played |
|---|---|---|---|---|---|---|---|
Gullywash | 1 | 1-0 | 100.0 | 0.08 | 14 | 599 | 2015-10-08 |
Snakewater | 1 | 0-1 | 0.0 | 0.00 | 14 | 872 | 2015-10-08 |
Weapons· career, by damage
| Weapon | Kills | Damage | Shots | Hits | Acc. | Maps |
|---|---|---|---|---|---|---|
| 1 | 907 | - | - | - | 2 | |
| 0 | 130 | - | - | - | 2 |
Class Matchups· kills/deaths vs each class
| Vs | Kills | Deaths | Assists |
|---|---|---|---|
| soldier | 0 | 8 | 12 |
| demoman | 1 | 8 | 5 |
| pyro | 0 | 2 | 5 |
| scout | 0 | 2 | 5 |
| sniper | 0 | 5 | 3 |
| heavy | 0 | 0 | 2 |
| medic | 0 | 0 | 2 |





































