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JO

Performance2 maps · logs.tf

2
Maps
0.5
K/D
1.8
KA/D
29
Avg DPM
100%
Win %
135
DT/m
Class time
Medic
15,020
healing
8
ubers
7s
avg uber
7.6s
time to heal

Breakdown44m played · logs.tf

2–0
Maps · 100%
8–1
Rounds · 88.9%
By format
FormatMapsW–L–TWin%DPMTime
6v611–0100%-18m
Highlander11–0100%5826m
By class
ClassMapsW–L–TWin%K/DDA/MTime
pyro11–0100%0.715926m
medic11–0100%0.00018m
Career totals
5
Kills
3/30
10
Deaths
7/30
13
Assists
9/30
1,527
Damage
1,049/30
6,279
Dmg taken
4,315/30
15,020
Healing
10,323/30
3,868
Heals recv
2,658/30
8
Ubers
7
Caps
5/30
10
Extinguishes
6
Medpacks
212
Medpack HP
2
Builds destr
Aliases
6x.Jojo1Jojo1

Maps

Strongest maps

Not enough games on any map yet.

Weakest maps

Not enough games on any map yet.

Compared with this player's own 100% win rate in this view. A map needs 5 games to count, and each is pulled toward that average as if it had 10 more games played at it, so a short streak can't top the list.

MapMapsW-L-TWin %K/DDA/MHeals/M
Process11-0100.00.000851

Weapons· career, by damage

WeaponKillsDamageAcc.
Flare Gun41,062-
Degreaser1465-

Class Matchups· kills/deaths vs each class

VsKillsDeathsAssists
spy314
scout115
soldier022
heavy002
medic002
engineer101
pyro001
demoman021
sniper040