HA
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Performance4 maps · logs.tf
4
Maps
1.27
K/D
2.31
KA/D
212
Avg DPM
25%
Win %
26%
Accuracy
386
DT/m
Class time
Breakdown1h 43m played · logs.tf
1–3
Maps · 25%
4–9
Rounds · 30.8%
By format
| Format | Maps | W–L–T | Win% | K/D | DPM | Time |
|---|---|---|---|---|---|---|
| Highlander | 4 | 1–3 | 25% | 1.27 | 212 | 1h 43m |
By class
| Class | Maps | W–L–T | Win% | K/D | DA/M | K/30 | D/30 | A/30 | Time |
|---|---|---|---|---|---|---|---|---|---|
| heavy | 3 | 1–2 | 33.3% | 1.91 | 282 | 27 | 14 | 13 | 1h 12m |
| medic | 1 | 0–1 | 0% | 0.00 | 8 | 0 | 17 | 21 | 31m |
Career totals
65
Kills
19/30
51
Deaths
15/30
53
Assists
15/30
20,565
Damage
6,002/30
37,998
Dmg taken
11,091/30
32,691
Healing
9,542/30
22,684
Heals recv
6,621/30
11
Ubers
1
Drops
10
Caps
3/30
9
Dominations
4
Extinguishes
50
Medpacks
2,373
Medpack HP
11
Builds destr
Aliases
Halflite4
Maps
Strongest maps
Not enough games on any map yet.
Weakest maps
Not enough games on any map yet.
Compared with this player's own 25% win rate in this view. A map needs 5 games to count, and each is pulled toward that average as if it had 10 more games played at it, so a short streak can't top the list.
| Map | Maps | W-L-T | Win % | K/D | DA/M | Heals/M | Last played |
|---|---|---|---|---|---|---|---|
Gullywash | 1 | 1-0 | 100.0 | 3.00 | 299 | - | 2015-06-09 |
Process | 1 | 0-1 | 0.0 | 0.00 | 8 | 1050 | 2014-11-04 |
Steel | 1 | 0-1 | 0.0 | 1.67 | 287 | - | 2016-08-09 |
Swiftwater | 1 | 0-1 | 0.0 | 1.08 | 257 | - | 2016-07-26 |
Weapons· career, by damage
| Weapon | Kills | Damage | Shots | Hits | Acc. | Maps |
|---|---|---|---|---|---|---|
| 57 | 17,220 | 0 | 0 | - | 3 | |
| 8 | 3,100 | 0 | 0 | - | 1 | |
| 0 | 130 | 0 | 0 | - | 1 | |
| 0 | 115 | 50 | 13 | 26% | 1 |
Class Matchups· kills/deaths vs each class
| Vs | Kills | Deaths | Assists |
|---|---|---|---|
| demoman | 17 | 6 | 23 |
| pyro | 13 | 4 | 20 |
| spy | 8 | 6 | 24 |
| soldier | 12 | 9 | 17 |
| heavy | 7 | 9 | 16 |
| scout | 5 | 5 | 9 |
| engineer | 3 | 0 | 5 |
| sniper | 0 | 12 | 3 |
| medic | 0 | 0 | 1 |







































