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Performance5 maps · logs.tf
5
Maps
1.41
K/D
1.82
KA/D
270
Avg DPM
20%
Win %
290
DT/m
Class time
Breakdown2h 7m played · logs.tf
1–4
Maps · 20%
8–22
Rounds · 26.7%
By format
| Format | Maps | W–L–T | Win% | K/D | DPM | Time |
|---|---|---|---|---|---|---|
| 6v6 | 5 | 1–4 | 20% | 1.41 | 270 | 2h 7m |
By class
| Class | Maps | W–L–T | Win% | K/D | DA/M | K/30 | D/30 | A/30 | Time |
|---|---|---|---|---|---|---|---|---|---|
| soldier | 5 | 1–4 | 20% | 1.41 | 266 | 25 | 17 | 7 | 2h 7m |
Career totals
104
Kills
25/30
74
Deaths
17/30
31
Assists
7/30
33,750
Damage
7,977/30
34,893
Dmg taken
8,247/30
2,894
Healing
684/30
30,803
Heals recv
7,280/30
12
Caps
3/30
8
Airshots
11
Dominations
89
Medpacks
3,373
Medpack HP
2
Builds destr
Aliases
Crits_2Crits_ is a brick2Crits_ I CC1
Maps
Strongest maps
Not enough games on any map yet.
Weakest maps
Not enough games on any map yet.
Compared with this player's own 20% win rate in this view. A map needs 5 games to count, and each is pulled toward that average as if it had 10 more games played at it, so a short streak can't top the list.
| Map | Maps | W-L-T | Win % | K/D | DA/M | Last played |
|---|---|---|---|---|---|---|
Gullywash | 1 | 1-0 | 100.0 | 1.25 | 227 | 2016-06-14 |
Process | 1 | 0-1 | 0.0 | 2.91 | 334 | 2016-05-22 |
Product | 1 | 0-1 | 0.0 | 0.85 | 335 | 2016-06-09 |
Reckoner | 1 | 0-1 | 0.0 | 1.63 | 290 | 2016-06-14 |
Snakewater | 1 | 0-1 | 0.0 | 0.71 | 167 | 2016-05-22 |
Weapons· career, by damage
| Weapon | Kills | Damage | Shots | Hits | Acc. | Maps |
|---|---|---|---|---|---|---|
| Rocketlauncher | 0 | 33,250 | - | - | - | 5 |
| Rocketlauncher Directhit | 0 | 500 | - | - | - | 1 |
| 6 | 0 | - | - | - | 1 | |
| 1 | 0 | - | - | - | 1 | |
| 90 | 0 | - | - | - | 5 |
Class Matchups· kills/deaths vs each class
| Vs | Kills | Deaths | Assists |
|---|---|---|---|
| soldier | 47 | 40 | 61 |
| scout | 24 | 12 | 31 |
| demoman | 15 | 16 | 19 |
| medic | 9 | 1 | 12 |
| sniper | 3 | 1 | 4 |
| spy | 3 | 1 | 3 |
| pyro | 1 | 1 | 2 |
| heavy | 1 | 1 | 2 |
| engineer | 1 | 0 | 1 |








































