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Sharkitect

aka Shark

Medic

Performance9 maps · logs.tf

9
Maps
0.38
K/D
1.38
KA/D
88
Avg DPM
55.6%
Win %
31.6%
Accuracy
183
DT/m
Class time
Medic
158k
healing
48
ubers
3
kritz
2
drops
6.7s
avg uber
9.5s
time to heal
11
adv. lost

Breakdown4h 2m played · logs.tf

5–4
Maps · 55.6%
24–27–1
Rounds · 47.1%
By format
FormatMapsW–L–TWin%DPMTime
6v684–450%983h 47m
Highlander11–0100%1215m
By class
ClassMapsW–L–TWin%K/DDA/MTime
medic55–0100%0.19212h 25m
soldier20–20%0.4219755m
scout20–20%0.5015335m
engineer20–20%1.00685m
heavy30–30%∞5761m
Career totals
42
Kills
5/30
111
Deaths
14/30
111
Assists
14/30
20,576
Damage
2,551/30
43,253
Dmg taken
5,362/30
157,832
Healing
19,567/30
14,992
Heals recv
1,859/30
67
Ubers
2
Drops
30
Caps
4/30
2
Airshots
8
Dominations
14
Extinguishes
152
Medpacks
4,151
Medpack HP
10
Builds
7
Builds destr
Aliases
sharkitect Δ4Sharkitect3sharkitect ∆2

Maps

Strongest maps

Not enough games on any map yet.

Weakest maps

Not enough games on any map yet.

Compared with this player's own 50% win rate in this view. A map needs 5 games to count, and each is pulled toward that average as if it had 10 more games played at it, so a short streak can't top the list.

MapMapsW-L-TWin %K/DDA/MHeals/M
Craneway20-20.00.43195-
Gullywash11-0100.00.2218890
Mannbase10-10.00.42184-
Metalworks11-0100.00.27611307
Mist10-10.00.64161-
Process11-0100.00.148959
Product11-0100.00.00101005

Weapons· career, by damage

WeaponKillsDamageAcc.
The Original1510,90823.9%
Scattergun145,09054.3%
Crusader's Crossbow72,74445.1%
Tomislav272020.6%
Übersaw1325-
Pistol027716.6%
Shotgun113241.2%
Pistol012122.1%
Sentry Gun (Lv 2)064-
Sentry Gun (Lv 3)038-

Class Matchups· kills/deaths vs each class

VsKillsDeathsAssists
soldier173253
scout114152
demoman72918
medic5016
sniper274
pyro004
spy012
heavy002
engineer002