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Lunar

Medic

Performance23 maps · logs.tf

23
Maps
0.02
K/D
0.74
KA/D
6
Avg DPM
43.5%
Win %
26.2%
Accuracy
166
DT/m
Class time
Medic
445k
healing
171
ubers
5
kritz
24
drops
7.6s
avg uber
8.2s
time to heal
34
adv. lost

Breakdown9h 54m played · logs.tf

10–13
Maps · 43.5%
48–60–1
Rounds · 44.5%
By format
FormatMapsW–L–TWin%DPMTime
6v62310–1343.5%89h 54m
By class
ClassMapsW–L–TWin%K/DDA/MTime
medic2310–1343.5%0.0279h 53m
engineer10–10%0.002251m
Career totals
8
Kills
0/30
334
Deaths
17/30
239
Assists
12/30
4,366
Damage
221/30
96,980
Dmg taken
4,899/30
445,480
Healing
22,503/30
8,474
Heals recv
428/30
171
Ubers
24
Drops
90
Caps
5/30
8
Dominations
141
Extinguishes
156
Medpacks
4,078
Medpack HP
45
Builds
30
Builds destr
Aliases
Lunar17

Maps

Strongest maps
Weakest maps

Not enough games on any map yet.

Compared with this player's own 43.5% win rate in this view. A map needs 5 games to count, and each is pulled toward that average as if it had 10 more games played at it, so a short streak can't top the list.

MapMapsW-L-TWin %K/DDA/MHeals/M
Process53-260.00.045784
Bagel31-233.30.006716
Snakewater32-166.70.028716
Upward31-233.30.0311679
Gullywash20-20.00.0010868
Metalworks20-20.00.067801
Product21-150.00.035790
Clearcut11-0100.00.000836
Sunshine11-0100.00.0001081
Vigil10-10.00.006741

Weapons· career, by damage

WeaponKillsDamageAcc.
Crusader's Crossbow53,37326.4%
Übersaw383212.5%
Mini-Sentry0161-

Class Matchups· kills/deaths vs each class

VsKillsDeathsAssists
soldier111159
scout16041
demoman25734
medic1232
heavy02332
spy31618
pyro02816
engineer038
sniper0347