{K
{GTS} King Shruu
aka AHHHHHHHHHHHH, {GTS}King#FixTF2, The God Rizz, BNGR | The God Rizz, {Melon}Wave, {Larry}Lobster, {Majin}Buu, {GTS}Sandshruu
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Performance71 maps · logs.tf
71
Maps
1.01
K/D
1.56
KA/D
273
Avg DPM
54.9%
Win %
47.4%
Accuracy
235
DT/m
Class time
Breakdown37h 48m played · logs.tf
39–31–1
Maps · 55.6%
165–168–2
Rounds · 49.6%
By format
| Format | Maps | W–L–T | Win% | K/D | DPM | Time |
|---|---|---|---|---|---|---|
| Highlander | 65 | 39–26 | 60% | 1.03 | 276 | 34h 49m |
| 6v6 | 6 | 0–5–1 | 8.3% | 0.86 | 236 | 2h 59m |
By class
| Class | Maps | W–L–T | Win% | K/D | DA/M | K/30 | D/30 | A/30 | Time |
|---|---|---|---|---|---|---|---|---|---|
| scout | 50 | 23–26–1 | 47% | 1.02 | 251 | 22 | 22 | 12 | 25h 59m |
| soldier | 18 | 14–4 | 77.8% | 1.01 | 321 | 22 | 22 | 10 | 9h 22m |
| engineer | 2 | 1–1 | 50% | 1.02 | 227 | 22 | 21 | 19 | 1h 22m |
| heavy | 5 | 1–3–1 | 30% | 0.88 | 222 | 14 | 16 | 24 | 60m |
| pyro | 1 | 0–1 | 0% | 0.50 | 161 | 11 | 22 | 22 | 5m |
Career totals
1,668
Kills
22/30
1,650
Deaths
22/30
911
Assists
12/30
604,932
Damage
8,002/30
535,621
Dmg taken
7,085/30
7,413
Healing
98/30
256,549
Heals recv
3,394/30
302
Caps
4/30
4
Airshots
47
Dominations
3
Extinguishes
3,402
Medpacks
91,448
Medpack HP
136
Builds
213
Builds destr
Aliases
{GTS}Sandshruu11{Majin}Buu9{GTS} King Shruu6{Larry}Lobster5BNGR | The God Rizz4{Melon}Wave4AHHHHHHHHHHHH3{GTS}King#FixTF23BNGR | King Sand Shruu2{Coco}Melon2{Duck}King2No im Dirty Dan2One Man Cheese-Burger Apocalyps2{T1}King#Worlds20242BNGR | Henry Dilman1{BNGR} | SandShruu1{BNGR}SandShruu1Ching Ming Ming1CRAB: No im Dirty Dan1Freaky!{BTS}King#FixTF21{GTS} Sand Shruu1{GTS}SandShruu1LeGreatness1{Majohn}Buu1The Squinzin Chin1
Maps
Weakest maps
Product4-450%
Vigil5-455.6%
Swiftwater5-455.6%
Compared with this player's own 60% win rate in this view. A map needs 5 games to count, and each is pulled toward that average as if it had 10 more games played at it, so a short streak can't top the list.
| Map | Maps | W-L-T | Win % | K/D | DA/M | Last played |
|---|---|---|---|---|---|---|
Ashville | 12 | 7-5 | 58.3 | 1.23 | 329 | 2025-07-28 |
Steel | 9 | 7-2 | 77.8 | 1.12 | 252 | 2025-07-08 |
Swiftwater | 9 | 5-4 | 55.6 | 0.86 | 210 | 2026-02-17 |
Vigil | 9 | 5-4 | 55.6 | 1.00 | 270 | 2025-06-24 |
Product | 8 | 4-4 | 50.0 | 1.10 | 305 | 2025-07-14 |
Upward | 6 | 4-2 | 66.7 | 0.84 | 235 | 2026-06-16 |
Proot | 4 | 3-1 | 75.0 | 1.25 | 323 | 2023-06-13 |
Cascade | 3 | 2-1 | 66.7 | 1.11 | 302 | 2025-06-17 |
Lakeside | 2 | 1-1 | 50.0 | 0.96 | 291 | 2024-07-30 |
Badwater | 1 | 0-1 | 0.0 | 0.75 | 198 | 2026-06-30 |
Gravelpit | 1 | 1-0 | 100.0 | 0.52 | 230 | 2026-05-04 |
Waste | 1 | 0-1 | 0.0 | 1.36 | 309 | 2026-05-05 |
Weapons· career, by damage
| Weapon | Kills | Damage | Shots | Hits | Acc. | Maps |
|---|---|---|---|---|---|---|
| 1,048 | 331,559 | 22,338 | 11,840 | 53% | 50 | |
| 295 | 128,053 | 4,851 | 1,920 | 39.6% | 16 | |
| 87 | 41,542 | 1,479 | 617 | 41.7% | 4 | |
| 14 | 36,012 | 0 | 0 | - | 36 | |
| 0 | 18,465 | 12 | 19 | 91.7% | 44 | |
| 27 | 13,271 | 659 | 88 | 13.4% | 5 | |
| 19 | 8,408 | 278 | 141 | 50.7% | 2 | |
| 22 | 7,875 | 562 | 285 | 50.7% | 2 | |
| Mini-Sentry | 10 | 3,116 | 0 | 0 | - | 2 |
| Sentry Gun | 10 | 2,959 | 0 | 0 | - | 2 |
| 9 | 2,643 | 97 | 72 | 74.2% | 3 | |
| 5 | 1,813 | 124 | 21 | 16.9% | 3 | |
| Sentry Gun (Lv 2) | 6 | 1,797 | 0 | 0 | - | 2 |
| 15 | 1,719 | 655 | 110 | 16.8% | 8 |
Class Matchups· kills/deaths vs each class
| Vs | Kills | Deaths | Assists |
|---|---|---|---|
| scout | 308 | 316 | 457 |
| soldier | 254 | 296 | 398 |
| spy | 233 | 97 | 346 |
| demoman | 174 | 245 | 289 |
| heavy | 166 | 154 | 289 |
| pyro | 138 | 140 | 232 |
| engineer | 143 | 148 | 218 |
| sniper | 142 | 229 | 196 |
| medic | 110 | 6 | 154 |











































