VI
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Performance5 maps · logs.tf
5
Maps
0.22
K/D
1.44
KA/D
41
Avg DPM
40%
Win %
58.1%
Accuracy
139
DT/m
Class time
Medic
82,075
healing
32
ubers
2
kritz
2
drops
6.7s
avg uber
2.6s
time to heal
3
adv. lost
Breakdown1h 23m played · logs.tf
2–3
Maps · 40%
12–14
Rounds · 46.2%
By format
| Format | Maps | W–L–T | Win% | K/D | DPM | Time |
|---|---|---|---|---|---|---|
| 6v6 | 5 | 2–3 | 40% | 0.22 | 41 | 1h 23m |
By class
| Class | Maps | W–L–T | Win% | K/D | DA/M | K/30 | D/30 | A/30 | Time |
|---|---|---|---|---|---|---|---|---|---|
| medic | 5 | 2–3 | 40% | 0.03 | 12 | 0 | 12 | 14 | 1h 20m |
| soldier | 1 | 1–0 | 100% | 6.00 | 523 | 64 | 11 | 11 | 3m |
Career totals
7
Kills
3/30
32
Deaths
12/30
39
Assists
14/30
2,428
Damage
880/30
12,407
Dmg taken
4,494/30
82,075
Healing
29,731/30
686
Heals recv
249/30
32
Ubers
2
Drops
5
Caps
2/30
37
Medpacks
1,124
Medpack HP
Aliases
6G vitrii4vitrii1
Maps
Strongest maps
Not enough games on any map yet.
Weakest maps
Not enough games on any map yet.
Compared with this player's own 40% win rate in this view. A map needs 5 games to count, and each is pulled toward that average as if it had 10 more games played at it, so a short streak can't top the list.
| Map | Maps | W-L-T | Win % | K/D | DA/M | Heals/M | Last played |
|---|---|---|---|---|---|---|---|
Gullywash | 2 | 1-1 | 50.0 | 0.08 | 16 | 1042 | 2020-09-12 |
Snakewater | 1 | 0-1 | 0.0 | 0.00 | 3 | 1103 | 2020-08-15 |
Sunshine | 1 | 1-0 | 100.0 | 1.50 | 151 | 519 | 2020-09-12 |
Villa | 1 | 0-1 | 0.0 | 0.00 | 9 | 1067 | 2020-08-22 |
Weapons· career, by damage
| Weapon | Kills | Damage | Shots | Hits | Acc. | Maps |
|---|---|---|---|---|---|---|
| 5 | 1,407 | 25 | 16 | 64% | 1 | |
| 1 | 956 | 278 | 160 | 57.6% | 5 | |
| 1 | 65 | 0 | 0 | - | 1 |
Class Matchups· kills/deaths vs each class
| Vs | Kills | Deaths | Assists |
|---|---|---|---|
| soldier | 3 | 14 | 21 |
| scout | 1 | 10 | 10 |
| demoman | 1 | 6 | 8 |
| medic | 2 | 0 | 6 |
| sniper | 0 | 1 | 1 |
| pyro | 0 | 1 | 0 |





































