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Performance4 maps · logs.tf
4
Maps
0.53
K/D
1.33
KA/D
106
Avg DPM
50%
Win %
6.3%
Accuracy
203
DT/m
Class time
Breakdown2h 50m played · logs.tf
2–2
Maps · 50%
11–11
Rounds · 50%
By format
| Format | Maps | W–L–T | Win% | K/D | DPM | Time |
|---|---|---|---|---|---|---|
| Highlander | 4 | 2–2 | 50% | 0.53 | 106 | 2h 50m |
By class
| Class | Maps | W–L–T | Win% | K/D | DA/M | K/30 | D/30 | A/30 | Time |
|---|---|---|---|---|---|---|---|---|---|
| pyro | 4 | 2–2 | 50% | 0.53 | 104 | 8 | 15 | 12 | 2h 50m |
Career totals
46
Kills
8/30
86
Deaths
15/30
68
Assists
12/30
17,700
Damage
3,130/30
33,715
Dmg taken
5,962/30
24,416
Healing
4,318/30
29,990
Heals recv
5,303/30
2
Caps
0/30
6
Dominations
16
Extinguishes
41
Medpacks
1,379
Medpack HP
5
Builds destr
Aliases
sbev.info2steve B)1steve.winfo1
Maps
Strongest maps
Not enough games on any map yet.
Weakest maps
Not enough games on any map yet.
Compared with this player's own 50% win rate in this view. A map needs 5 games to count, and each is pulled toward that average as if it had 10 more games played at it, so a short streak can't top the list.
| Map | Maps | W-L-T | Win % | K/D | DA/M | Last played |
|---|---|---|---|---|---|---|
Ashville | 1 | 0-1 | 0.0 | 0.53 | 132 | 2020-07-07 |
Swiftwater | 1 | 1-0 | 100.0 | 0.57 | 86 | 2020-07-14 |
Upward | 1 | 0-1 | 0.0 | 0.50 | 135 | 2020-06-16 |
Vigil | 1 | 1-0 | 100.0 | 0.55 | 72 | 2020-06-30 |
Weapons· career, by damage
| Weapon | Kills | Damage | Shots | Hits | Acc. | Maps |
|---|---|---|---|---|---|---|
| 31 | 9,185 | 33,510 | 1,342 | 4% | 4 | |
| 11 | 7,451 | 1,073 | 956 | 79.6% | 4 | |
| 3 | 777 | 249 | 55 | 22.1% | 1 | |
| 0 | 287 | 0 | 3 | - | 1 |
Class Matchups· kills/deaths vs each class
| Vs | Kills | Deaths | Assists |
|---|---|---|---|
| spy | 11 | 5 | 31 |
| demoman | 6 | 14 | 14 |
| medic | 6 | 1 | 11 |
| scout | 4 | 6 | 12 |
| pyro | 4 | 5 | 10 |
| heavy | 4 | 25 | 10 |
| engineer | 5 | 4 | 9 |
| soldier | 2 | 13 | 10 |
| sniper | 4 | 6 | 7 |







































