FI
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Performance4 maps · logs.tf
4
Maps
0.48
K/D
0.89
KA/D
215
Avg DPM
0%
Win %
337
DT/m
Class time
Breakdown1h 47m played · logs.tf
0–4
Maps · 0%
5–10
Rounds · 33.3%
By format
| Format | Maps | W–L–T | Win% | K/D | DPM | Time |
|---|---|---|---|---|---|---|
| Highlander | 4 | 0–4 | 0% | 0.48 | 215 | 1h 47m |
By class
| Class | Maps | W–L–T | Win% | K/D | DA/M | K/30 | D/30 | A/30 | Time |
|---|---|---|---|---|---|---|---|---|---|
| pyro | 4 | 0–4 | 0% | 0.48 | 207 | 13 | 28 | 11 | 1h 47m |
Career totals
48
Kills
13/30
99
Deaths
28/30
40
Assists
11/30
22,208
Damage
6,222/30
35,159
Dmg taken
9,850/30
12,501
Heals recv
3,502/30
4
Caps
1/30
1
Dominations
16
Extinguishes
82
Medpacks
2,743
Medpack HP
6
Builds destr
Aliases
FireHydrantVibrator [PCP]4
Maps
Strongest maps
Not enough games on any map yet.
Weakest maps
Not enough games on any map yet.
Compared with this player's own 0% win rate in this view. A map needs 5 games to count, and each is pulled toward that average as if it had 10 more games played at it, so a short streak can't top the list.
| Map | Maps | W-L-T | Win % | K/D | DA/M | Last played |
|---|---|---|---|---|---|---|
Lakeside | 1 | 0-1 | 0.0 | 0.53 | 208 | 2024-07-16 |
Product | 1 | 0-1 | 0.0 | 0.40 | 290 | 2024-06-11 |
Swiftwater | 1 | 0-1 | 0.0 | 0.69 | 172 | 2024-06-21 |
Vigil | 1 | 0-1 | 0.0 | 0.23 | 191 | 2024-06-04 |
Weapons· career, by damage
| Weapon | Kills | Damage | Shots | Hits | Acc. | Maps |
|---|---|---|---|---|---|---|
| 29 | 13,577 | 0 | 0 | - | 4 | |
| 10 | 5,954 | 0 | 0 | - | 3 | |
| 3 | 1,683 | 0 | 0 | - | 1 | |
| 0 | 647 | 0 | 0 | - | 1 | |
| 0 | 222 | 0 | 0 | - | 1 | |
| Mailbox | 1 | 125 | 0 | 0 | - | 2 |
| 1 | 0 | 0 | 0 | - | 1 | |
| 2 | 0 | 0 | 0 | - | 1 |
Class Matchups· kills/deaths vs each class
| Vs | Kills | Deaths | Assists |
|---|---|---|---|
| soldier | 8 | 8 | 14 |
| heavy | 6 | 27 | 16 |
| scout | 7 | 11 | 15 |
| spy | 6 | 12 | 10 |
| pyro | 6 | 6 | 8 |
| engineer | 3 | 8 | 10 |
| sniper | 5 | 13 | 7 |
| demoman | 5 | 14 | 5 |
| medic | 2 | 0 | 3 |







































