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jellyforce

Medic

Performance4 maps · logs.tf

4
Maps
0.04
K/D
0.04
KA/D
55
Avg DPM
0%
Win %
262
DT/m
Class time
Medic
1,250
healing
0
ubers
29s
time to heal

Breakdown20m played · logs.tf

0–4
Maps · 0%
0–20
Rounds · 0%
By format
FormatMapsW–L–TWin%DPMTime
6v640–40%5520m
By class
ClassMapsW–L–TWin%K/DDA/MTime
medic30–30%0.102510m
heavy10–10%0.001105m
pyro10–10%0.00932m
scout20–20%0.00901m
engineer10–10%0.001031m
Career totals
1
Kills
2/30
23
Deaths
35/30
0
Assists
0/30
1,260
Damage
1,922/30
5,979
Dmg taken
9,121/30
1,250
Healing
1,907/30
498
Heals recv
760/30
1
Medpacks
30
Medpack HP
2
Builds
Aliases
jellyforce4

Maps

Strongest maps

Not enough games on any map yet.

Weakest maps

Not enough games on any map yet.

Compared with this player's own 0% win rate in this view. A map needs 5 games to count, and each is pulled toward that average as if it had 10 more games played at it, so a short streak can't top the list.

MapMapsW-L-TWin %K/DDA/MHeals/M
Process20-20.00.0849101
Badlands10-10.00.003114
Gullywash10-10.00.00110-

Weapons· career, by damage

WeaponKillsDamageAcc.
Minigun0601-
Syringe Gun1243-
Flame Thrower0180-
Scattergun0119-
Sentry Gun0117-

Class Matchups· kills/deaths vs each class

VsKillsDeathsAssists
scout161
soldier0100
demoman050
sniper010
engineer010