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Performance4 maps · logs.tf
4
Maps
0.39
K/D
0.93
KA/D
113
Avg DPM
50%
Win %
48.3%
Accuracy
191
DT/m
Class time
Breakdown1h 58m played · logs.tf
2–2
Maps · 50%
12–11
Rounds · 52.2%
By format
| Format | Maps | W–L–T | Win% | K/D | DPM | Time |
|---|---|---|---|---|---|---|
| 6v6 | 4 | 2–2 | 50% | 0.39 | 113 | 1h 58m |
By class
| Class | Maps | W–L–T | Win% | K/D | DA/M | K/30 | D/30 | A/30 | Time |
|---|---|---|---|---|---|---|---|---|---|
| scout | 4 | 2–2 | 50% | 0.29 | 108 | 6 | 22 | 11 | 1h 36m |
| heavy | 3 | 2–1 | 66.7% | 2.00 | 145 | 33 | 17 | 17 | 7m |
| engineer | 2 | 0–2 | 0% | 0.80 | 148 | 19 | 23 | 19 | 6m |
| sniper | 2 | 0–2 | 0% | 0.25 | 131 | 5 | 19 | 5 | 6m |
| pyro | 1 | 1–0 | 100% | 0.00 | 32 | 0 | 38 | 19 | 2m |
Career totals
33
Kills
8/30
85
Deaths
22/30
46
Assists
12/30
13,329
Damage
3,402/30
22,620
Dmg taken
5,774/30
11,518
Heals recv
2,940/30
22
Caps
6/30
1
Headshots
1
Dominations
76
Medpacks
1,856
Medpack HP
11
Builds
Maps
Strongest maps
Not enough games on any map yet.
Weakest maps
Not enough games on any map yet.
Compared with this player's own 50% win rate in this view. A map needs 5 games to count, and each is pulled toward that average as if it had 10 more games played at it, so a short streak can't top the list.
Weapons· career, by damage
| Weapon | Kills | Damage | Shots | Hits | Acc. | Maps |
|---|---|---|---|---|---|---|
| 19 | 10,271 | 1,169 | 570 | 48.8% | 4 | |
| 8 | 944 | 0 | 0 | - | 2 | |
| 1 | 840 | 17 | 8 | 47.1% | 2 | |
| 3 | 496 | 46 | 26 | 56.5% | 1 | |
| Sentry Gun (Lv 2) | 1 | 338 | 0 | 0 | - | 1 |
| Sentry Gun | 0 | 123 | 0 | 0 | - | 1 |
| 0 | 102 | 0 | 0 | - | 1 | |
| 0 | 57 | 24 | 3 | 12.5% | 1 | |
| 0 | 50 | 0 | 0 | - | 1 | |
| 0 | 39 | 0 | 0 | - | 2 |
Class Matchups· kills/deaths vs each class
| Vs | Kills | Deaths | Assists |
|---|---|---|---|
| scout | 14 | 36 | 27 |
| soldier | 11 | 31 | 28 |
| demoman | 5 | 15 | 14 |
| medic | 2 | 0 | 8 |
| heavy | 1 | 1 | 1 |
| sniper | 0 | 1 | 1 |
| engineer | 0 | 1 | 0 |





































