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Psycho

Medic

Performance7 maps · logs.tf

7
Maps
0
K/D
0.22
KA/D
7
Avg DPM
0%
Win %
207
DT/m
Class time
Medic
35,649
healing
7
ubers
7.4s
avg uber
14.9s
time to heal

Breakdown1h 11m played · logs.tf

0–7
Maps · 0%
0–35
Rounds · 0%
By format
FormatMapsW–L–TWin%DPMTime
6v670–70%91h 11m
By class
ClassMapsW–L–TWin%K/DDA/MTime
medic70–70%0.0061h 7m
demoman10–10%0.0004m
Career totals
0
Kills
0/30
67
Deaths
28/30
15
Assists
6/30
431
Damage
182/30
14,687
Dmg taken
6,210/30
35,649
Healing
15,074/30
24
Heals recv
10/30
7
Ubers
6
Caps
3/30
20
Medpacks
583
Medpack HP
Aliases
Psycho String5[NoTB0gg13] Psycho String2

Maps

Strongest maps

Not enough games on any map yet.

Weakest maps

Not enough games on any map yet.

Compared with this player's own 0% win rate in this view. A map needs 5 games to count, and each is pulled toward that average as if it had 10 more games played at it, so a short streak can't top the list.

MapMapsW-L-TWin %K/DDA/MHeals/M
Process20-20.00.007419
Badlands10-10.00.000317
Gullywash10-10.00.0021536
Logjam10-10.00.004651
Snakewater10-10.00.004612
Sunshine10-10.00.007467

Weapons· career, by damage

WeaponKillsDamageAcc.
Crusader's Crossbow0366-
Bonesaw065-

Class Matchups· kills/deaths vs each class

VsKillsDeathsAssists
scout0186
medic014
soldier0263
demoman0192
heavy010
sniper020