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Performance4 maps · logs.tf
4
Maps
0.76
K/D
0.98
KA/D
151
Avg DPM
25%
Win %
56.3%
Accuracy
178
DT/m
Class time
Breakdown1h 15m played · logs.tf
1–3
Maps · 25%
6–12
Rounds · 33.3%
By format
| Format | Maps | W–L–T | Win% | K/D | DPM | Time |
|---|---|---|---|---|---|---|
| 6v6 | 4 | 1–3 | 25% | 0.76 | 151 | 1h 15m |
By class
| Class | Maps | W–L–T | Win% | K/D | DA/M | K/30 | D/30 | A/30 | Time |
|---|---|---|---|---|---|---|---|---|---|
| scout | 4 | 1–3 | 25% | 0.70 | 151 | 14 | 19 | 3 | 1h 7m |
| engineer | 3 | 0–3 | 0% | 0.50 | 72 | 4 | 8 | 4 | 7m |
| heavy | 3 | 1–2 | 33.3% | 4.00 | 319 | 80 | 20 | 40 | 2m |
Career totals
35
Kills
14/30
46
Deaths
18/30
10
Assists
4/30
11,082
Damage
4,426/30
12,999
Dmg taken
5,192/30
7,253
Heals recv
2,897/30
23
Caps
9/30
1
Dominations
87
Medpacks
1,762
Medpack HP
12
Builds
Maps
Strongest maps
Not enough games on any map yet.
Weakest maps
Not enough games on any map yet.
Compared with this player's own 25% win rate in this view. A map needs 5 games to count, and each is pulled toward that average as if it had 10 more games played at it, so a short streak can't top the list.
| Map | Maps | W-L-T | Win % | K/D | DA/M | Last played |
|---|---|---|---|---|---|---|
Gullywash | 1 | 1-0 | 100.0 | 0.83 | 139 | 2025-08-03 |
Process | 1 | 0-1 | 0.0 | 0.55 | 190 | 2025-08-02 |
Snakewater | 1 | 0-1 | 0.0 | 1.23 | 179 | 2025-08-03 |
Sunshine | 1 | 0-1 | 0.0 | 0.30 | 100 | 2025-08-10 |
Weapons· career, by damage
| Weapon | Kills | Damage | Shots | Hits | Acc. | Maps |
|---|---|---|---|---|---|---|
| 27 | 9,592 | 729 | 425 | 58.3% | 4 | |
| 1 | 472 | 0 | 0 | - | 4 | |
| Sentry Gun (Lv 3) | 1 | 350 | 0 | 0 | - | 2 |
| 2 | 221 | 0 | 0 | - | 1 | |
| 1 | 183 | 0 | 0 | - | 2 | |
| Sentry Gun (Lv 2) | 0 | 88 | 0 | 0 | - | 2 |
| 0 | 75 | 0 | 0 | - | 1 | |
| 0 | 62 | 19 | 6 | 31.6% | 2 | |
| 0 | 8 | 20 | 1 | 5% | 1 |
Class Matchups· kills/deaths vs each class
| Vs | Kills | Deaths | Assists |
|---|---|---|---|
| soldier | 16 | 17 | 21 |
| scout | 12 | 25 | 14 |
| demoman | 5 | 4 | 6 |
| medic | 2 | 0 | 4 |




































